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                                <section class="normal markdown-section">
                                
                                <h1 id="futures">Futures</h1>
<ul>
<li>add webworkers</li>
<li>add the nft</li>
<li>handle sensor fusion with the IMU ? Assume that the marker is fixed in space</li>
<li>marker removal in the video - <a href="https://twitter.com/jerome_etienne/status/838584931009835009" target="_blank">https://twitter.com/jerome_etienne/status/838584931009835009</a></li>
<li>dynamic multiple markers - <a href="https://github.com/artoolkit/jsartoolkit5/issues/34" target="_blank">https://github.com/artoolkit/jsartoolkit5/issues/34</a></li>
<li>put the video in the webgl (and not the dom), as an options</li>
<li>stabilizer for marker orientation and/or position<ul>
<li>some tweening/smoothing on marker orientation - maybe just a lerp ?</li>
<li>it would help the shakyness especially when the source resolution is low</li>
</ul>
</li>
<li>stabilizer using gravity ?<ul>
<li>using gravity it is possible to know if the marker is on a wall or on a table</li>
<li>once we flag the marker as on a wall, we can reduce shakyness from video detection</li>
<li>by using gravity sensor</li>
</ul>
</li>
<li>discover marker absolute orientation by comparing that to the phone gravity<ul>
<li>can be used to know if the marker is on a table, or on a wall</li>
</ul>
</li>
<li>cloud computing to get better rendering<ul>
<li>fancy name for easy tech -
<a href="https://developers.google.com/web/updates/2016/10/capture-stream" target="_blank">Capture a MediaStream From a Canvas, Video or Audio Element</a></li>
<li>have a browser on server to produce high quality 3d - aka pbs and to stream that to a phone</li>
<li>so when the phone is moving a lot, we do the local rendering</li>
<li>when the phone is stable, we do the server rendering</li>
</ul>
</li>
<li>social AR - <a href="https://github.com/haydenjameslee/networked-aframe/blob/master/docs/Tutorial:%20Create%20your%20first%20Networked-Aframe%20experience.md" target="_blank">https://github.com/haydenjameslee/networked-aframe/blob/master/docs/Tutorial:%20Create%20your%20first%20Networked-Aframe%20experience.md</a></li>
<li>use a pingpong ball or a metallic ball to estimate the reality lighting<ul>
<li><a href="https://www.youtube.com/watch?v=fhFzStkoE50&amp;feature=youtu.be&amp;t=59" target="_blank">https://www.youtube.com/watch?v=fhFzStkoE50&amp;feature=youtu.be&amp;t=59</a> for ping pong ball</li>
<li><a href="https://www.researchgate.net/publication/220222173_Image_Based_Shadowing_in_Real-Time_Augmented_Reality" target="_blank">https://www.researchgate.net/publication/220222173_Image_Based_Shadowing_in_Real-Time_Augmented_Reality</a> for metallic ball  </li>
</ul>
</li>
<li>do a jelwery examples<ul>
<li>get a model or ring, one model of diamond</li>
<li><a href="https://www.transpacific-software.com/webgl/ring.html?tPage=7" target="_blank">https://www.transpacific-software.com/webgl/ring.html?tPage=7</a></li>
<li><a href="https://www.shadertoy.com/view/ltfXDM" target="_blank">https://www.shadertoy.com/view/ltfXDM</a></li>
<li>a refraction</li>
<li>one ruby, one gold</li>
</ul>
</li>
<li>add fresnel with bubble - even with fake envmap<ul>
<li><a href="http://filmicworlds.com/blog/everything-has-fresnel/" target="_blank">http://filmicworlds.com/blog/everything-has-fresnel/</a></li>
<li><a href="http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html" target="_blank">http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html</a></li>
<li><a href="http://www.tingting-wu.com/webgl_projects/ttwu_shaders.html" target="_blank">http://www.tingting-wu.com/webgl_projects/ttwu_shaders.html</a></li>
</ul>
</li>
<li>IDEA: &quot;screen as portal&quot; - put 4 markers in screen&apos;s corners, direct your phone at it and display a portal on the screen in #AR<ul>
<li><a href="https://twitter.com/jerome_etienne/status/861868630883094528" target="_blank">https://twitter.com/jerome_etienne/status/861868630883094528</a></li>
</ul>
</li>
</ul>
<h1 id="ideas">Ideas</h1>
<ul>
<li>IDEA: a snake game in AR. <a href="https://twitter.com/jerome_etienne/status/879451002365247489" target="_blank">https://twitter.com/jerome_etienne/status/879451002365247489</a></li>
<li>IDEA: A pong game in AR. Do it in augmented screen space. solo or multi-player. Two persons playing together thru #AR. <a href="https://twitter.com/jerome_etienne/status/878534742458732544" target="_blank">https://twitter.com/jerome_etienne/status/878534742458732544</a></li>
<li>play with camera parameters to optimize it for AR - available in mediastreamtrack<ul>
<li><a href="https://www.oberhofer.co/mediastreamtrack-and-its-capabilities/" target="_blank">https://www.oberhofer.co/mediastreamtrack-and-its-capabilities/</a></li>
<li>white balance off ?</li>
</ul>
</li>
<li>AR Gaming - <a href="https://www.youtube.com/watch?v=EmGGGzibGok" target="_blank">https://www.youtube.com/watch?v=EmGGGzibGok</a></li>
<li>AR Business Card - <a href="https://vimeo.com/4979525" target="_blank">https://vimeo.com/4979525</a></li>
<li>ar cube visu - real nice for 360 AR <a href="https://twitter.com/jerome_etienne/status/869765239356747776" target="_blank">https://twitter.com/jerome_etienne/status/869765239356747776</a></li>
<li>plug ar.js into sketchfab <ul>
<li>do a mockup with the monkey script</li>
<li>add a AR button on sketchfab, it pops up on marker on the screen with the instruction to connect to it</li>
<li>then you display the model in 3d on top of the screen</li>
<li>some simple user content</li>
</ul>
</li>
<li>multi user AR world : much easier to code than you think - <a href="https://twitter.com/jerome_etienne/status/842219346030149632" target="_blank">https://twitter.com/jerome_etienne/status/842219346030149632</a></li>
<li>IDEA: produce a single image able to do qr-code and pattern marker. <a href="https://twitter.com/nlehuen/status/834115970641829888" target="_blank">https://twitter.com/nlehuen/status/834115970641829888</a><ul>
<li>about having an image able to do qr-code and pattern marker at the same time. If we have such image, we skip one step.</li>
<li>The person first acquire the qr-code with his phone, and then it goes to a webpage which is a webar application.</li>
<li>thus the publisher only has to publish this on its ads, likely on paper ads in magazine or in the street.</li>
<li>and the user can use his phone to immediatly see the related augmented reality</li>
<li><a href="https://techcrunch.com/2017/02/02/google-chrome-gets-its-own-qr-code-barcode-scanner/" target="_blank">https://techcrunch.com/2017/02/02/google-chrome-gets-its-own-qr-code-barcode-scanner/</a></li>
<li>somebody did it! <a href="https://twitter.com/alan17wilson/status/847738517669027842" target="_blank">https://twitter.com/alan17wilson/status/847738517669027842</a></li>
</ul>
</li>
<li>do something with ps vita AR cards<ul>
<li><a href="http://ie.playstation.com/media/8DokiOUp/AR%20Play%20Cards.pdf" target="_blank">http://ie.playstation.com/media/8DokiOUp/AR%20Play%20Cards.pdf</a></li>
<li>print it on hard papers</li>
<li>find the kind of matrix it is.</li>
<li>just put each marker in front of the camera - using image / photo of screen</li>
<li>and go thru each and every matrix type detection</li>
</ul>
</li>
<li>Nice effect with video texture - <a href="https://www.youtube.com/watch?v=Y9HMn6bd-v8&amp;feature=youtu.be&amp;t=172" target="_blank">https://www.youtube.com/watch?v=Y9HMn6bd-v8&amp;feature=youtu.be&amp;t=172</a></li>
<li>Nice snowball effect - <a href="http://www.spacegoo.com/bubbles/" target="_blank">http://www.spacegoo.com/bubbles/</a></li>
<li>AR scene Minecraft: <ul>
<li>When close to covered area, start making it interactive</li>
<li>When I come close the character come to me and say hello</li>
<li>I got 2d UI to say-hi dance, trigger animation, say stuff. Action button</li>
<li>The screener become active depending on the distance with the user</li>
</ul>
</li>
</ul>

                                
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